Final Fantasy Tactics got me through a rough summer when I was living at home, staying in an un-air-conditioned, unfinished, terribly hot attic for some privacy when I was home from college. My car was non-functional, all my friends moved back with their parents, and I was trapped working for my parents. The only thing I did for the entire summer was beat Final Fantasy Tactics levels over and over and it was totally fine. That’s the highlight of that entire summer of constant sweat and work. Oh, and I resolved to never, ever work outside and started riffing movies, which led to my online moniker.
Anyway, Final Fantasy Tactics is long forgotten, but I love the strategic genre of games where you are given a party of different characters with different abilities, have choices as they level up, and buy gear, outfit them, and choose their abilities, then use them to fight in strategic battles with a loosely connected framing story to hold the entire thing together. The “Job” system in Final Fantasy Tactics had you passively unlocking different abilities by using skills in battle, and with the right levels you could discover new playable classes. Sometimes your character just needed to take a few levels in “Chemist” to get that “Auto-Heal” ability when you really needed them to pick up a sword and kick ass, which sucked, but otherwise it allowed for a very flexible crew of characters that could do everything you needed them to to turn the tide in battle. I played the hell out of Final Fantasy Tactics, and have never really found anything like it in the follow ups made by Square. It’s one of my favorite games of all time.
Battleheart in the Android App market takes the “make a party of adventures and customize them to fight foes in a series of battles”, turns it into a real time strategy game set in small arenas that fill with random monsters, and foregoes the story entirely for maximum chaos during a battle. You still can hire people at a tavern depending on their level and potential usefulness to the party, and you can still replay old battles to earn more gold and buy better equipment, but instead of it being a slow thoughtful game of pondering about the maximum percentage of damage for each move, instead there is swiping and buttons for triggers with cool down meters. It’s still cute, and still strategic, but it’s a little different to have to command for characters in real time.
None of the characters can train in cross-class ways, a warrior can’t take a few levels as a healer or something, which limits the true customization of the game compared to Final Fantasy Tactics, but every five levels the characters can choose between two different abilities that can be switched between each fight that do support different roles. There is absolutely no story, which is actually great for a mobile game. I don’t care about why X is fighting for Y, let me PLAY! I’ve put in about an hour into the game and have started replaying battles to unlock more of the featured classes available at the tavern. I can see myself playing this over and over with different classes, which is good because there are multiple save slots for different games.
The battle system requires targeting by swiping, and watching health bars, ability cool downs, and placement. It’s a lot to watch at once, but it does keep you busy. I think the game is complicated enough that there is something for me to go back to, and every few levels I want to keep playing to see all the cool things I’ve unlocked. It’s really a “one more level” sort of game. I’m shocked this game costs 3 dollars. It looks great and has very good reviews. I’d highly recommend it. It’s no Final Fantasy Tactics, but it’s still a good game to play on the go.