The next generation Browser Based MMORPG: Nexus War
Korean life May 25th. 2006, 11:02pmRemember Urban Dead? Remember how much fun it was to play a Low Tech Zombie Apocalypse based Massively Mutliplayer Online game for free with a few buddies? Setting up barricades, launching offensives against zombie strongholds, leveling up characters, getting new abilities, having those new abilities immediately get nerfed? Then just as you start having some fun, your character gets slaughtered as you slept without any action points to move or defend yourself? Yeah, good times.
If you were a fan of Urban Dead, perhaps I can advise you to try out Nexus War. Imagine everything you liked from Urban Dead, then add AJAX so you aren’t constantly reloading the page, some slick interface programming that streamlines the experience, three alignments (Good, Evil, Neutral), several character classes, more game balance, twice the action points a day (12 hour recovery!), more items, more unique buildings, more skills, and more of EVERYTHING. Check the wiki for more specifics.
What seems really neat about Nexus War is how they took the concept of Urban Dead and made it more interesting at the same time. Morality and alignment come into play determining the path you take as you upgrade your character. If you go around killing anyone and everyone, you’ll be locked off from some of the good character classes. If you don’t kill people, but simply do tasks like unlocking or repair or construction, you can gain access to higher level neutral characters too. Killing only evil characters nets you morality to let you into Paradise and the good character classes.
Thus, while this is a Player Killing based Role Playing game, it’s also got a few other ways to progress.Nexus War allows for three characters per account, so you could potentially play all three alignments at the same time.
I’ve made my first character already, and am currently hiding in a house somewhere after looting a police station just like old times. I haven’t played it much, but I can already see that this game has the potential to be HUGE. It’s better to get in on the ground floor before you become a casualty of some sort of bigger struggle between warring groups. If anyone wants to play together, we could start a faction or align ourselves in some manner, set up a barricade and start figuring out how we are going to survive. The "Metagame" in these sorts of browser MMORPGs are even more interesting than the game play itself at times.
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2 Responses to “The next generation Browser Based MMORPG: Nexus War”
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May 26th, 2006 at 12:25 am
Good info to start out with:
New Player Guide,
Alignments and what you do.
A map of the city.
A guide to the map.
Getting Loot and what to do with it?:
What can you get, where?
Hide and Search Chances by Location
Making the items you need.
June 28th, 2006 at 11:34 pm
[...] It’s not secret that I play Nexus Wars despite my hatred of the MMORPG genre. This is a bit of a problem as I absolutely can not stand 3D fantasy role playing games set in generic settings of perpetual turmoil, but have become fairly addicted to action points based roll playing games with massive player vs. player fighting. This is the second game in the same genre that I’ve basically fallen head over heels for. The problem is that while the community and the creator of Urban Dead destroyed any urge for me to continue playing after I had maxed out a character, everything that Urban Dead got wrong, Nexus Wars seems to be getting right. [...]