There had a bit of a debate about what was going to happen once our current set of adventures got run through in D&D. It’s one of the existential geek moments. We could continue doing what we’ve been doing, or we could start over and do something legitimately different and challenging. We’ve been playing once or twice every month if we are lucky, so it was going to be months before we needed to worry about finishing the current batch of adventures up.
A few weeks ago I mentioned I was adapting the novel Hyperion into an epic multi-session game that was going to wrap up a lot of loose ends and set forth some epic politics that would change the game world. It didn’t start out that way, but when I started building the storyboards I came up with an long winded plot that basically explains one of the villains in the story’s motivations throughout our entire set of quests.
In my final quest there is time travel involved that will make the characters of the Sarah Connor Chronicles head’s spin, and it’s much more complex and involved than my last attempt at DM’ing. In fact, I’ve got nearly fifteen pages of notes, with multiple time lines, character motivations, and all sorts of other facts about the world I’m attempting to build. I’m taking NOTES about a fictional world. I’m trying to make a world where all the different groups struggling for dominance have real motivations for their actions that remain consistent, and it’s a lot harder than plopping a few monsters down and say, “Fight!” I’ve been running through scenarios in my head in my free time, picking up on plot holes and changing the story to better fit my vision. It’s kinda scary, but I have this idea that’s got hold of me.
In the mean time, while I was working on this, one of the players put forth the idea of moving to the recently released D&D 4.0 edition, or another more updated RPG system. We didn’t want to move on to this new system until we worked out a way to either finish up the story with our current characters, or could convert to a new system and work our characters into the new mechanics.
There were two choices: Either we go with Pathfinder, which was an adaption of the 3.5 rules to a more streamlined idea, or start from scratch in D&D 4.0. I advanced the idea of 4.0, despite the fact that I had started planning my adventure for very high level characters and wouldn’t be able to use it if we switched over until much later.
My enthusiasm for checking out the new books helped pushed everyone on the fence over to getting their hands on the core rule books. Through some community money pooling action we now have a copy of the core rule books in the group, so now we can see what the fuss is about. After looking over the 4.0 rules and changes, we’ve decided that after we finish up our current batch of planned adventures, we’ll switch over to the new system. We’re walking away from the old books and starting fresh. People are atwitter about the changes and want to throw impromtu test runs of the new mechanics just to try them out. It’s infectious enthusism, and really, really nerdy.
This means I’m slated to be the last person to DM the current batch of characters. I get to use my story arc, and then we get new characters. This came about because I had planned my stuff so far in advance, and that I had thought to wrap up the politics in the overarching story with my plot. I did this out of necessity, because plotting stuff out comes in flashes for me. If I don’t take my time I’ll end up with an incomplete idea. I had made a mistake or two by throwing in a few characters without plotting their mission in my last encounter, and it struck me as a mistake. No more!
Now I’ll be the guy putting the final touches on the entire world before we move on. I can kill of characters, set the world on fire, and all of it will play out like I say, because we’re moving on and they can’t do much about it. They actually decided to entrust this without me bringing it up. I told them I was working on an idea and the group said, “Fantastic, We want to hear your final take on this world. We’ll hold off on starting a new game so that you can tell your tale and give us the resolution we’re looking for. Sweetness.”
How badass is that?
I want to do the story so far justice, even if all the work I put into it won’t be built upon since we’re restarting from scratch win D&D 4.0. If I can get across the story I have in mind, and I can end the world in either the two directions, all depending on how well the players do. I’ll be very happy to tell my story last if I can pull it off. I’ve still got a ton of work to do, and I probably won’t even get a chance to start my story for another month at the earliest, so it’s fine even if I haven’t plotted every encounter or worked out how they’re going to beat my big bad. I’m as excited about starting over with a new 4.0 character as I am finishing up the entire story, so it’ll work out for me either way.
I also plotted out my new character when we finally do set up a 4.0 game, and he’ll be a stabby little Halfling Rogue. I’ve got him down on paper, and using the new system to make a character I had a blast! It’s actually FUN to make a character. I’m a hopelessly nerdy dude now, I enjoy making fictional characters and look forward to my chance to level them up. Damn it.
