After you select a muscle to move, their is a “shadow” showing how your body will react when you start animating. If this isn’t what you intended, you can change around how you want to move. Then, when you want to end your turn, you press a button and several frames of animation will take place.
You then repeat the process of positioning your body, trying to grab the opponent and hurt them more than they hurt you. I haven’t decapitated anyone yet, but I have hurt someone’s arm. Right now, the most carnage I’ve seen was when I managed to make my own leg fall of when trying to attack someone STANDING STILL AND NOT FIGHTING BACK. How do you even DO that?
Toribash is a turn based, three dimensional, movement oriented fighting game with brutal deaths. It’s totally awesome. They’ve modeled real matial arts moves in the game. For example, you can even do Traditional Korean Taek Kyon.
That’s AWESOME.
They include lots of replays to let you see how people much better at the game fight. It’s a unique with a thriving community. It’s worth checking out, even just to play with the rag doll physics. I’ve got a few days to practice since Brawl isn’t here, but it’s very complicated. A solid hit so I could replay it would be fantastic.