This weekend was the “trial run” for my new coworker to join our D&D group. I had helped him roll of up a character, but he had made all of his own choices when it came to abilities and whatnot. He was on time for the game, and we started out in a mini-scenario created from scratch by our second DM, then went into a player versus player scenario. I now operate as “Substitute DM” in both campaigns, which is fine for my desired level of involvement. I’ll probably DM once or twice in a three month period of time, which is plenty of unique chances to vex the players at the table for me, and is enough to wrap up the occasional subplot loose end, which is my specialty..
The first mini-campaign was really pretty fun for a simple “test scenario” sort of even. We were trapped in a canyon, and had to reach the other side without either getting caught in traps, crushed by collapsing rock slides, or picked off by kobold sharpshooters. It was a challenging, well planned scenario that kept things fresh by having different elements come into the battle at different times. I’ll have to keep this in mind the next time I plan an encounter. Not knowing where the enemies are changes to battle considerably. Luckily, the new Druid at the table had an amazing perception skill set that let us scope out some of the enemies before they were on top of us.
We were fighting through the battle as a team. My new Drow Star Pact Warlock was mechanically and numerically pretty sound. He got bonuses and had a burst based darkness ability that basically saved the party, albeit somewhat unintentionally. A tunneling creature popped up within the darkness my character had generated and was completly blind for one of it’s attacks. He would have eaten one of us if it weren’t for that. My character was immobilized by a pot of glue the round before the entire valley was going to be brought down on us. In a pinch I rolled a save and made it out before it all came crashing down. It was close though.
The rest of the party worked pretty well too. We now have summoned monsters from the new wizard that adds some expendable meat shields. The Druid’s quirky power to hit only enemies, then drop them to provide healing to things was huge. My coworker kicked ass as well. The challenge placed forth by our DM was that if we chose to be encumbered by carrying extra gold, we could lose a square of movement each round of movement and end the scenario with more loot. No one took up the challenge except my coworker. He was a new kind of fighter that specializes in using two weapons at once and doing a fair amount of damage with each shot. He sliced the head off the kobold the DM sent in riding a Kruthik. It was pretty awesome. (Natural 20s rule.)
The follow-up scenario was pretty surreal. It was filled with illusionary forest creatures. As we walked around, we had to make skill checks. The DM modified and improved upon the system I had introduced in a previous session as DM. The entire movement and discovery was handled through checks. For example, my coworker grabbed a vine and was swinging through the forest Tarzan style, while I was using my perception and bluff skills to try hear noises or throw things off our path. Our druid talked to a squirrel that provided us with some information.
It was all well and good until our gnome rolled extremely high and discovered it was all an illusion. We were actually walking through a giant spiderweb. My coworker had been swinging on spiderwebs, and the squirrel we had interrogated was actually strung up and was about to be devoured. While one person had seen through the illusion, the rest of us kept failing our checks, so we saw both things at once. We were penalized in our movement, and it caused us to have to make some tough choices about where we were going to end our turns.
While we were exploring this spider web/ illusionary forest, we were attacked by a hideous spider that had two swords in place of it’s two legs. However, the characters that hadn’t seen through the illusion saw a cute deer. We went into mortal combat with a giant friendly looking deer that was trying to eat/stab/look cute at us. Even better, some swarms of spiders appeared as butterflies, since we couldn’t roll high enough through the battle to ever break the illusion. Imagine a bunch of stock fantasy characters slaughtering an evil version of Bambi and that’s what the scenario ended up looking like.
After the Bambi slaughter, we got to play a team game, players versus players. In the first game, my coworker and I got smoked because we set up the board poorly and got hit by attacks from our starting position. The best that could be said about that game was that we got a clarification on the “Coup de grace” rules as a dwarf went around collapsing unconscious people’s heads in after they fell. It was a slaughter and was worsened by bad rolls on our part.
The second team battle was a lot more even. We set out with lots more hindering terrain, and I had a plan to try to interrupt the chaos caused by the opposing team’s wizard. I pushed him into a pit with a Sarlaac-like monster and forced him to give up his flaming sphere before it cooked us alive. We had to call this second head to head battle a draw due to time constraints. We traded hits and both teams were done one character when we finally wrapped up. Our DM was really aggressive when things changed to be head to head competitive, so I’m glad that’s not going to be a regular thing.
Learned that while my Drow could kill Kobolds pretty easily with the help of our team mates, against other characters I had problems with getting a high enough attack roll to hit their Will defenses consistently. Without my curses kicking in, I was really in a world of hurt. I really need to have my Star Pact bonus as well as my “Prime Shot” ability to mechanically build up enough of a bonus to my rolls to hit people every round. When baddies fall left and right, I do well, but if we go up against a solo, I’m almost out of luck trying to get my bonuses. However, the trade off for “Student of Caiphon” allowing me to regain encounter powers for self-harming myself in battle was TOTALLY worth ever bit of damage taken.
The DM said this was the first Warlock we had seen that “didn’t suck in combat”, which is a small victory for me, since I had made it my goal to prove myself in combat this weekend to justify my pick of race and class for the new campaign. I delivered on my promise, so it looks like there won’t be any complaints. I’ve min-maxed myself well enough to justify my choices and now I can explore my character’s story more! YES! I’ve already got my paragon and epic level paths picked out, so I have a pretty strong vision of what will ultimately be a tragic character (for story reasons) to play.
My coworker has also passed his “interview” gaming session and is going to be invited back to play in future campaigns. He expressed interest in playing again too, which gives both the DM’s a bit of flexibility to allow for more interesting campaigns and storylines. It also means that even when one of the other players can’t make it, due to a plane, baby, or a complication, we can still keep the story moving on. Plus it’s something else to talk about at work and geek out about. I’m happy about that.