The old D&D group hasn’t been able to get together for a while now, so we’ve shifted to playing online. They’ve set up a dedicated online forum for the game, and the DM has set up an entire Homebrew world with a back story, maps, and history. I got invited to join them as they start a new adventure in this world. A coworker of the DM who is new to D&D 4E is also going to start playing with us to help round out the party. As a result, I got to make an entirely new character.
Since my last game of D&D was several months ago, I haven’t been keeping up with the most elite builds, highest damage per round outputs, or the newest feats to take. Instead of thinking of my character as a justification for the abilities and weapons I’d use to kill monsters, I went about creating him as a character, then tried to wrap suitable mechanics about it.
The thing that replaced D&D as my gaming outlet most days was Dungeon Crawl. The DM also started playing this game, and he and I both shared an interest in making the gods of D&D more like the gods of Dungeon Crawl. In Dungeon Crawl, the gods are are active in the world, calling down wrath on your enemies, punishing you when you violate their precepts, and granting you power when you follow them. I wanted to bring that element with me from Dungeon Crawl into D&D, where the gods always seemed more like window dressing and stat boosting instead of living entities.
One of my favorite builds in Dungeon Crawl is the Orc Priest of Beogh. The Orc Priest is an armed warrior that calls down smite on his enemies, gains Orc followers, and eats rotten meat as if it was candy. They wear heavy armor and carry large weapons to chop up their enemies. They fit the D&D class of “Paladin” in my eyes with a little work. At least a monstrous version of a Paladin. I usually favor monster corruption of fantasy tropes as a rule, so this seemed like the perfect fit. Instead of needing to fight for approval, this idea was green lit by the group immediately.
Orcs in D&D are typically a monster race, and they are usually used as generic warrior types to fill out a dungeon. There is a “Half-Orc” race that have player feats and can fit into several builds well. Mechanically they are just like Orcs, except they have a few better choices when you try to customize them. If the Orc race was fleshed out, with unique feats and perks that would make them more fun, they would have been my default choice, but instead I went with the more playable character first. This is the only real optimization I did for the entire build. I decided that I’d play a Half-Orc that was in denial of his human ancestry, which my DM liked, but I have yet to explore. The issue of his origin will only be delved into if the DM deems it relevant.
He is for all intents and purposes fully an Orc. He speaks Orcish (Giant) to those around him, and Common only hesitantly. He believes himself to be a prophet of an Orc God no one in the world has ever heard of before. He is a prophet of a religion from another game. I’m using the D&D 4e rules to translate how the god plays.
My character communes with this Orc god though fever dreams. He eats rotten meat that he prepares in a certain way, and when his mind drifts away at the height of his fever, he believes receives divine instruction. There is no priestly structure or any kind of lore other than what he discovers in his dreams and when he awakens. There is no one else to consult when he gets a vision. He has to parse out the meanings himself. He writes down mad gibberish in blood while he is in this fever state on old paper. He then goes around the world trying to follow these visions to fruition.
Tell me that isn’t an awesome character hook? Other than gaining piety through sacrifices of meat, there is no conventions in the game of Dungeon Crawl to explain this ritual. I just made it up and ran with it, all because Orcs in Dungeon Crawl can eat rotten meat and not get sick often.
My character claims he receives divine protection, but perhaps he isn’t channeling anything. Perhaps it’s all in his mind, which has been warped by the consuming of rotten meat and whatever odd spices he uses in its creation. Maybe he has a more primal connection to some divine source that grants him access to power out for his sacrifices. It’s ambiguous at the moment. He’s gotten followers that also believe him to be touched by some sort of divine power and take his word that the communion ritual is real. They claim to have seen his god when they communed togehter. Who knows if it’s all just a huge delusion or not?
Just the DM I suppose.
All this background and ritual make him much more fun to get in character. There is a way a normal character would handle a problem, and then there is how a possibly insane Orc Paladin prophet that likes to trip out on rotten meat to talk to his personal, possibly fictitious, god likes to handle a problem.
I picked encounter powers and feats that compliment his reckless nature. He isn’t a stoic, righteous paladin on a mission. I’ve never had an interest in the class, and if I hadn’t gotten to play a twist on the character archetype I would have explored another kind of character. I’m glad I decided to challenge myself by playing a class I’ve never explored before. The powers seemed fresh for reinterpretation by coming at it without any background or previous min-maxing.
My Orc Paladin is a self-doubting follower of a distant and cruel god that wants answers to why he is being put through such a journey. Why has been given this awesome responsibility to lead the Orcs and Humans into battle against the Undead? Will his god abandon him if he can not gain followers or bring glory to his name? Will his next communion end up in disaster if he eats the wrong meat, or prepares it in a way that displeases his god? What if he is just plain crazy? Does it matter?
D&D can be just about rolling dice and killing monsters, but it can be a lot more than that if you get to explore how your character ticks. The play by post medium is perfect for me, because I am much more capable of playing interesting characters in print than when I try to role play in person. I’m too embarrassed to speak in character and “act” like I would in print. I’ve probably written the second most material on the entire board, second only to the DM because I’ve been inspired by this character. We haven’t even been in combat yet and I’ve already escaped death once or twice. Once the pace really picks up it’s going to be a lot of fun!